![]() ![]() Depending on the GM, groups could flee from combat rather than fighting to the death.įor connected adventure modules, they would either tend to focus on big events to tie things back to previous modules (Tyranthraxus out for revenge) and skip the smaller bits of continuity between games. Optional parts could be overlooked or skipped or even circumvented. Every party that played through the module could have ended up with a slightly different experience. Since they were based off of adventure modules, canon tends to be very vague. Sorry that didn't come out as clear as I intended. The authors of that book (which was the core work for all later fiction in Dragonlance) have said in interviews that they started off of their own adventuring party for the main characters: It is much more pronounced in the Dragonlance-based games and novels- Heroes of the Lance/Dragon's of Flame are roughly the first and second halves of the novel "Dragons of Autumn Twilight". retconning- most of the early D&D novels were based off existing adventure modules checking wikipedia claims the PC games started that way as well: Without that I would have probably gone crazy fighting undead.īut the setting was pretty large, and it included a lot of little side quests and treasure hunts to leave you many things to do.Īs to your questions about canon vs. The 2001 Pools of Radiance was a mixed bag for me- I tracked down a trainer/hack that let you speed up gameplay to 10x normal speed. But it’s not likely that the gods are going to revamp the halflings and come out with a ‘third edition’, as it were, now is it?Īerie: Oh, you never know. Really, Aerie, you needn’t keep your head in the clouds ALL the time. Mazzy: Yes, yes, and maybe my people will become skinny, wear shoes, and have big, long skulls. things have changed since then.Īerie: But maybe things could change again? Maybe your people could become paladins and rangers and even mages one day, without limitation. that you would never find one that was a cleric or even a warrior such as yourself anywhere. To hope for otherwise would be foolish and naive of me.Īerie: Yes, but I was told of a time when halflings were rogues only. That is as close as I can expect to come. Mazzy: I am a true sword for my God, Aerie. The dialogue makes references to the first edition, too:Īerie: Mazzy? Do you think you’ll ever become a true Paladin for Arvoreen? They'd normally use tactics and strategies not possible in a computer game: For example: Īlso in most table top campaigns it doesn't take Delete Each has its own abilities, weaknesses, etc, which makes them more challenging.Ī good DM also doesn't normally throw hordes of identical monsters at you like that. ![]() In 3rd edition they had five or six 300+ page Monster Manuals, and a Find Folio, and adventures and rulebooks would often add another 10 or so. There is a far larger diversity of monsters in D&D then they can fit in a game.įor example: is a sample of the one from 2nd edition. Also you normally wouldn't fight hundreds of identical monsters in a D&D game. This could be part of the wonkey levelling. Well, there is one in both games: In those editions you get most of your xp for collecting treasure, whereas most DMs ignored this, slowing levelling greatly. One thing is that BG is based on AD&D 2nd edition, while the Gold Box games used 1st Edition. I'll admit I am not an expert in AD&D rules, but I don't know of many places the AD&D rules were changed in Baldure's Gate, aside from a couple simplifications. ![]()
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